现有屏幕时间/习惯追踪应用缺乏真实激励,游戏化效果有限,难以克服社交媒体成瘾。
有社交媒体成瘾倾向的用户
Subscription model: users pay a monthly fee, and a portion is refunded if they meet their goals.
Forest, Freedom, Screen Time, etc.
包含技术复杂度评估、竞品分析、商业化策略和落地执行建议